HotDog Rise
A retro, skill-based climbing game by the HotDogs team: endless wall-jumps and combos where the higher you climb, the more you earn. Live on Robinhood Chain.
- project
- role
- year
- 0
- HDR GameBoys · fixed supply
- 0+
- stock identities, each its own race
- 0%
- of a 1v1 PvP pot to the winner
- weekly
- stock-token prize pool
the game
climb, combo, rise
HotDog Rise plays like a classic arcade climber: an endless tower, wall-jumps and chained combos, where reflexes and timing decide how far you get. It runs in the browser on desktop and mobile, built in Unity and wrapped in a pixel-art lobby.
Underneath the arcade sits a real reward loop. Instead of points, the prizes are stock tokens on Robinhood Chain — paid out every week to the players who climbed best.
how it works
one loop, five steps
Everything in the game feeds a single loop: switch on a GameBoy, climb, earn Bones, level it up, claim the week's prize — and go again. Each step below is the game's own pixel art.
- 01Activateburns $RISE

- 02Play & climbskill first

- 03Earn Bonesevery 10-combo

- 04Upgrade tierT0 → T5

- 05Claim weeklystock tokens

the characters
3,000 GameBoys, each racing a stock
The HDR GameBoys are the game's collectible characters — a fixed set of 3,000. Each carries a stock identity, which decides the weekly race it enters and the stock token it can win, and a tier, which sets how big a slice of that race it can claim.
Hold more than one and each enters its own race: several shots at the weekly pools at once.

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a few of the stock races — every coin is its own weekly pool
activation
activate, burn the fee
GameBoys start dormant. Activating one is paid in $RISE, and that $RISE is burned — not collected by a treasury or the team — so every activation shrinks the supply.
Activation belongs to the owner: sell or transfer a GameBoy and the new owner activates it again. The tier travels with the token and is never reset.
Bones
earn as you climb
Bones are the in-game currency — a game-side balance you build by playing, not a token you trade. Every 10-combo streak pays a Bone (capped per run), and practice runs, quests and referrals pay too.
They're spent on what makes the game yours: tier upgrades, skins and particles, and capsules.
tiers & multipliers
T0 to T5, anti-whale
Bones level a GameBoy up one tier at a time, with a day's cooldown between steps. Each tier claims a bigger slice of the weekly pool — but the steps shrink as you climb, so upgrading always helps and a maxed GameBoy can never run away with the race.
It stays a game of skill: the tier amplifies what you earn, it never replaces playing well.






pool-share weight 100 · 160 · 210 · 255 · 295 · 330 — the multiplier is the weight ÷ 100
weekly stock prize pool
a weekly stock race
Each week is its own prize round, with one pool per stock. Your slice is your weight — tier multiplier × weekly score — over everyone's in that race. No lottery, no hidden knobs: alone in a race, the whole pool is yours; no play that week, no slice.
When the week closes, winners claim the stock token itself, straight to their wallet. GamePass players race in a separate $RISE pool, so they never dilute a stock race.
weight = tier × weekly score
your prize = pool × your weight ÷ everyone’s weight


the rival scored more — the higher tier still won the bigger slice
PvP
1v1, winner takes 85%
Head to head on the same tower. Both players stake $RISE into an on-chain escrow and the winner takes 85% of the pot. The 15% rake flows back into the economy — most of it to the weekly prize pool, the rest burned.
Paid duels switch on with the $RISE launch; until then, a free Bone tier lets anyone spar without risking a thing.
- winner
- rake
- prize pool
- buyback & burn
shop, capsules & passes
skins, loot & passes
Bones buy skins and particles in the shop, and open capsules — loot drops that roll for cosmetics, with a chance at rarer rewards. Premium capsules open with USDG for better odds.
No GameBoy? A GamePass gets you into the game and onto the leaderboard, with an XP boost for the climb up the standings. Boosters stack on top for a few days at a time: more Bones, faster energy refills, a bigger tank.

Basic Passin the game, with an XP boost 
Premium Passa bigger XP multiplier 
Boosters1, 7 or 30 days 
Bone capsulesopened with Bones 
Premium capsulesopened with USDG 
Livesone per ranked run
the economy
follow the money
The wheel is lit by the mint — more than 70% of it seeds the weekly prize pools and $RISE liquidity — and kept turning by automatic splits. Each one is a hard-coded constant in its splitter contract: no setter, no admin override.
Rewards grow with every sale, trade and duel, $RISE only gets scarcer, and bigger prizes pull in more players. The healthiest thing anyone can do for the economy is simply to play.
- prize pool
- buyback & burn
- treasury
the treasury slice keeps the lights on — servers, price oracles, day-to-day operations
the trailer
78 seconds of it
Cut in-house from real captures of the game and the app — no mock-ups; every shot is the product itself.
the site
a landing you climb
The landing is the tower itself: scroll and you rise past its platforms while the dogs climb alongside — through the mint, how it works and every mechanic. The whitepaper lives at docs.hotdogrise.com.
